Variant sudoku rules

Every constraint the library tags, in a sentence. Each rule has its own page with the full wording.

Cells

Anti-Quadruples
The digits in a circle at the corner of four cells must NOT appear in any of the cells touching it.
Clock Faces
The four digits around a marked corner increase in clockwise order, starting from one of the four cells.
Counting Circles
A digit in a circle indicates exactly how many circles in the entire grid contain that digit.
Even
Cells marked with a square contain even digits.
Even/Odd
Cells marked with a circle contain odd digits; cells marked with a square contain even digits.
Fortress / Minimum
A digit in a shaded (fortress) cell must be strictly smaller than all its orthogonal neighbours.
Odd
Cells marked with a circle contain odd digits.
Odd/Even Lots
Shaded regions must contain a specified count of odd digits and even digits.
Quadruples
The digits in the four cells surrounding a circle must include all of the digits listed in that circle.
Star Battle
Place one star in each row, column, and region. Stars have no value and may not touch each other, even diagonally.
Sum Dots
The number inside a diamond or dot is the sum of the digits in the cells it touches.

Grid

Classic Sudoku
Every row, column, and bold-outlined region contains each digit exactly once.
Not 6x6
This puzzle uses a digit set other than 1–6 (e.g. 5x5, 7x7, 9x9, or a non-standard digit range).

Edges and dots

Consecutive
Marked adjacent cells contain consecutive digits (may apply globally or be implied by other rules).
Inequality
Inequality markers (< or >) between adjacent cells point to the smaller digit.
Kropki Black
Digits separated by a black dot must be in a 1:2 ratio (one digit is exactly double the other).
Kropki Pairs
Digits separated by a white dot are consecutive; digits separated by a black dot are in a 1:2 ratio. Not all possible dots may be given.
Nonconsecutive
Orthogonally adjacent cells in the entire grid may not contain consecutive digits.
Parity Diamonds
A black diamond means the two cells it touches have the same odd/even parity; a white diamond means they have different parity.
White Kropki
Digits separated by a white dot must be consecutive (differ by 1).
XV
Digits separated by a V sum to 5; digits separated by an X sum to 10. Not all possible V and X clues are necessarily given.

Global rules

Anti-King
Cells that are a chess king's move apart (including diagonally adjacent) cannot contain the same digit.
Anti-Knight
Cells that are a chess knight's move apart (two steps in one direction, one step perpendicular) cannot contain the same digit.
Anti-Queen
Cells that are a chess queen's move apart (any direction, any distance) cannot contain the same digit.
Diagonal
Digits along the marked main diagonal(s) must not repeat (Sudoku-X).
Disjoint
Cells in the same relative position across different boxes must contain different digits.
Doublers
There are N cells in the grid (one per row, column, and region) where the digit counts as double its value for the purposes of cage sums or other totals.
Dynamic Fog
The grid is initially obscured by fog. Placing a correct digit clears the fog from that cell and its immediate neighbours.
Fog of War
The grid is initially covered in fog. Placing a correct digit reveals that cell and its adjacent cells.
Loop
Draw a one-cell-wide closed loop of orthogonally connected cells that never touches itself, not even diagonally.
Mean Mini
A subset of digits (e.g. 1–5) is used in the grid, exactly once per row and column, with no box constraints.
Parity Mirror
Cells reflected across the marked diagonal share the same parity: if one is odd, so is its mirror.
Pole Position
The first digit of each row gives the column holding that row's 1, and the first digit of each column gives the row holding that column's 1.
Search Six
A digit in an arrow cell indicates the distance to the 6 in that row or column.
Snake
Draw a one-cell-wide orthogonal path between two given endpoints that never touches itself, not even diagonally.
Sudoku X
Both main diagonals of the grid must also contain each digit exactly once.
Yin Yang
Shade some cells so that all shaded cells are orthogonally connected, all unshaded cells are orthogonally connected, and no 2x2 area is entirely shaded or entirely unshaded.

Lines

Anti-Referenced Lines
A line of length N must not contain the digit N anywhere along it.
Arrows
Digits on an arrow sum to the digit in that arrow's attached circle.
Between Lines
Digits along the line must be strictly between the digits in the circles at each end of the line.
Chinese Whispers
Adjacent digits on the line must have a difference of at least 2.
Double Arrows
The sum of digits on the line is equal to the sum of digits in the connected circles at each end.
Dutch Whispers
Adjacent digits on the line must have a difference of at least 4.
Entropic Lines
Any three consecutive digits along the line must form a full set of low (1–3), medium (4–6), and high (7–9) digits in any order.
German Whispers
Adjacent digits on the line must have a difference of at least 5.
Greater Than Arrows
Digits along an arrow strictly increase from the shaft towards the circle.
Killer Lines
Digits on the line do not repeat and sum to the clue attached to it.
Lockout Lines
Digits on a line must not be between the digits in the diamonds at each end, which must have a difference of at least 4.
Modular Lines
Any three consecutive digits along the line must belong to three different residue classes modulo 3 (i.e. one each from {1,4,7}, {2,5,8}, {3,6,9}).
Nabner Lines
No two digits along the line may be consecutive with each other.
Palindrome Lines
Digits along the gray line read the same forwards and backwards.
Parity Lines
Adjacent digits on the line must alternate between odd and even (opposite parity).
Production Lines
Each digit on the line is the sum of the two preceding digits on that line (Fibonacci-like sequence).
Referenced Lines
A line of length N must contain the digit N somewhere along it.
Region Sum Lines
For a blue region sum line, the sum of the digits on the line is the same within each region the line passes through.
Renban Lines
Digits on the purple line form a set of non-repeating consecutive digits, in any order.
Sequence Lines
Digits along a gray line form an arithmetic sequence with a constant difference between consecutive terms.
Split Pea Lines
Digits on a line between two circles sum to a two-digit number, whose tens digit is in one circle and whose ones digit is in the other.
Sum Lines
On each sum line, the shaded cells and the unshaded cells add up to the same total.
Swans
Each arrow line holds exactly one swan digit, which looks along the arrow and sees as many following cells as the line has arrowheads; those cells sum to the swan's value.
Ten Lines
Digits on each line must sum to 10.
Thermometers
Digits along a thermometer must strictly increase from the bulb end to the tip.
Zipper Lines
Digits at equal distances from the centre of the line must sum to the same total (the 'zipper sum'). Different zipper lines may have different sums.

Outside clues

Indexing
A digit in a specified column or row indicates the position of a particular digit in that row or column.
Japanese Sums
Clues outside the grid give the sums of contiguous groups of digits in that row or column, in order.
Little Killer
Clues outside the grid give the sum of digits along the indicated diagonal (digits may repeat on the diagonal unless otherwise stated).
Numbered Rooms
A clue outside the grid indicates the digit to be placed in the Nth cell from that direction, where N is the digit in the first cell.
Remote Sums
Clues outside the grid give the sum of digits at specified positions, not necessarily adjacent to the clue.
Rossini
An arrow outside a row or column indicates the direction in which the three nearest digits strictly increase. All possible arrows are given.
Sandwich Sums
Clues outside the grid give the sum of digits between the 1 and the 6 (or 1 and 9 in standard 9x9) in that row or column.
Skyscrapers
Each digit represents a skyscraper height. Taller buildings block shorter ones behind them. Clues outside the grid indicate how many skyscrapers are visible from that direction.
Sweeper Clues
A digit in a circle indicates how many odd digits are in its (up to 9) surrounding cells. A digit in a square indicates how many even digits surround it.
Up-to-N Sums
A clue outside a row or column gives the sum of the digits from the edge up to, but not including, the cell containing the digit N.
X-Sums
Clues outside the grid give the sum of the first X digits in that row or column, where X is the digit nearest the clue.

Regions

Cage (Repeats Allowed)
Cage digits sum to the clue; digits may repeat within the cage.
Chaos Construction
Regions are not given and must be determined by the solver according to the additional rules provided.
Clones
Shaded regions with the same shape must contain identical digits in the same positions.
Extra Regions
Shaded extra regions in the grid must also contain each digit exactly once.
Irregular Regions
Digits must appear once in each row, column, and bold-outlined irregular region (jigsaw).
Killer Cages
Digits in a dotted-outline cage must sum to the small number in the top-left corner and may not repeat.
Look-and-Say Cages
The clue in a cage is a look-and-say description of the digits inside. For example, '12' means one 2 inside the cage. Digits may repeat.